Wolfe & Crowe Productions started the way a lot of dangerous ideas do — out of frustration and a Thanos-level “fine, I’ll do it myself” moment. The idea of paying someone else to run a game for me didn’t sit right, so I built my own world instead. What began as a homebrew campaign turned into something much bigger. I’ve always lived half in other worlds anyway — writing scenes I can see like films in my head, full of motion, light, and sound. I can’t draw worth a damn, so this is how I paint: with words, dice, and story.
I’ve been part of tabletop gaming since 1982, when the best adventures came out of a handwritten map, notebook paper, and red or blue boxes. I grew up all over — Texas, Europe, Canada, New York — an army kid who learned early that imagination travels well.
These days, I build those worlds with Maeve, my wife of nine years, and partner in crime. She’s equal parts muse and reality check — the sharp edge that keeps the work honest and the dark spark that keeps it moving.
We make our den in Kansas. The household runs on coffee, bad jokes, and our three husky–wolf hybrid fur-children — Dagda, Freya, and Anubis — who keep the chaos level exactly where it belongs – usually at 11 with the knob ripped off..
When I’m not writing, I’m usually surrounded by the things that feed the work — music, books, and stories that live a little left of the light. I listen to everything from gothic and horror metal to 70’s and 80’s metal, dubstep, and classical— Type O Negative, Pink Floyd, Amon Amarth, King Diamond, and Rammstein never stray far from the playlist. I read just as widely, drawing inspiration from the cosmic dread of H. P. Lovecraft, the sweeping epics of David Eddings, and Michael Moorcock’s Elric Saga. All of it finds its way into the worlds I build.
Wolfe & Crowe exists to do just that: build new worlds that feel lived in, flawed, and unforgettable.